Uses of Class
jdk.incubator.vector.Vector
Packages that use Vector
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Uses of Vector in jdk.incubator.vector
Subclasses of Vector in jdk.incubator.vectorModifier and TypeClassDescriptionclass
A specializedVector
representing an ordered immutable sequence ofbyte
values.class
A specializedVector
representing an ordered immutable sequence ofdouble
values.class
A specializedVector
representing an ordered immutable sequence offloat
values.class
A specializedVector
representing an ordered immutable sequence ofint
values.class
A specializedVector
representing an ordered immutable sequence oflong
values.class
A specializedVector
representing an ordered immutable sequence ofshort
values.Methods in jdk.incubator.vector that return VectorModifier and TypeMethodDescriptionVector.abs()
Returns the absolute value of this vector.Adds this vector to a second input vector.Vector.add
(Vector<E> v, VectorMask<E> m) Adds this vector to a second input vector, selecting lanes under the control of a mask.Vector.addIndex
(int scale) Adds the lanes of this vector to their corresponding lane numbers, scaled by a given constant.Vector.blend
(long e, VectorMask<E> m) Replaces selected lanes of this vector with a scalar value under the control of a mask.Vector.blend
(Vector<E> v, VectorMask<E> m) Replaces selected lanes of this vector with corresponding lanes from a second input vector under the control of a mask.Vector.broadcast
(long e) Returns a vector of the same species as this one where all lane elements are set to the primitive valuee
.VectorSpecies.broadcast
(long e) Returns a vector of the given species where all lane elements are set to the primitive valuee
.abstract <F> Vector<F>
Vector.castShape
(VectorSpecies<F> rsp, int part) Convenience method for converting a vector from one lane type to another, reshaping as needed when lane sizes change.abstract <F> Vector<F>
Checks that this vector has the given element type, and returns this vector unchanged.abstract <F> Vector<F>
Vector.check
(VectorSpecies<F> species) Checks that this vector has the given species, and returns this vector unchanged.abstract <F> Vector<F>
Vector.convert
(VectorOperators.Conversion<E, F> conv, int part) Convert this vector to a vector of the same shape and a new element type, converting lane values from the currentETYPE
to a new lane type (calledFTYPE
here) according to the indicated conversion.abstract <F> Vector<F>
Vector.convertShape
(VectorOperators.Conversion<E, F> conv, VectorSpecies<F> rsp, int part) Converts this vector to a vector of the given species, shape and element type, converting lane values from the currentETYPE
to a new lane type (calledFTYPE
here) according to the indicated conversion.Divides this vector by a second input vector.Vector.div
(Vector<E> v, VectorMask<E> m) Divides this vector by a second input vector under the control of a mask.Returns a vector of this species where lane elements are initialized from the given array at the given offset.VectorSpecies.fromByteArray
(byte[] a, int offset, ByteOrder bo) Loads a vector of this species from a byte array starting at an offset.Vector.lanewise
(VectorOperators.Binary op, long e) Combines the lane values of this vector with the value of a broadcast scalar.Vector.lanewise
(VectorOperators.Binary op, long e, VectorMask<E> m) Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.Vector.lanewise
(VectorOperators.Binary op, Vector<E> v) Combines the corresponding lane values of this vector with those of a second input vector.Vector.lanewise
(VectorOperators.Binary op, Vector<E> v, VectorMask<E> m) Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.Combines the corresponding lane values of this vector with the lanes of a second and a third input vector.Vector.lanewise
(VectorOperators.Ternary op, Vector<E> v1, Vector<E> v2, VectorMask<E> m) Combines the corresponding lane values of this vector with the lanes of a second and a third input vector, with selection of lane elements controlled by a mask.Vector.lanewise
(VectorOperators.Unary op) Operates on the lane values of this vector.Vector.lanewise
(VectorOperators.Unary op, VectorMask<E> m) Operates on the lane values of this vector, with selection of lane elements controlled by a mask.Computes the larger of this vector and a second input vector.Computes the smaller of this vector and a second input vector.Multiplies this vector by a second input vector.Vector.mul
(Vector<E> v, VectorMask<E> m) Multiplies this vector by a second input vector under the control of a mask.Vector.neg()
Negates this vector.Vector.rearrange
(VectorShuffle<E> s) Rearranges the lane elements of this vector, selecting lanes under the control of a specific shuffle.Vector.rearrange
(VectorShuffle<E> s, Vector<E> v) Rearranges the lane elements of two vectors, selecting lanes under the control of a specific shuffle, using both normal and exceptional indexes in the shuffle to steer data.Vector.rearrange
(VectorShuffle<E> s, VectorMask<E> m) Rearranges the lane elements of this vector, selecting lanes under the control of a specific shuffle and a mask.abstract <F> Vector<F>
Vector.reinterpretShape
(VectorSpecies<F> species, int part) Transforms this vector to a vector of the given species of element typeF
, reinterpreting the bytes of this vector without performing any value conversions.Vector.selectFrom
(Vector<E> v) Using index values stored in the lanes of this vector, assemble values stored in second vectorv
.Vector.selectFrom
(Vector<E> v, VectorMask<E> m) Using index values stored in the lanes of this vector, assemble values stored in second vector, under the control of a mask.Vector.slice
(int origin) Slices a segment of adjacent lanes, starting at a givenorigin
lane in the current vector.Slices a segment of adjacent lanes, starting at a givenorigin
lane in the current vector, and continuing (as needed) into an immediately following vector.Vector.slice
(int origin, Vector<E> v1, VectorMask<E> m) Slices a segment of adjacent lanes under the control of a mask, starting at a givenorigin
lane in the current vector, and continuing (as needed) into an immediately following vector.Subtracts a second input vector from this vector.Vector.sub
(Vector<E> v, VectorMask<E> m) Subtracts a second input vector from this vector under the control of a mask.VectorMask.toVector()
Returns a vector representation of this mask, the lane bits of which are set or unset in correspondence to the mask bits.VectorShuffle.toVector()
Converts this shuffle into a vector, creating a vector of integral values corresponding to the lane source indexes of the shuffle.Vector.unslice
(int origin) Reverses a slice(), inserting the current vector as a slice within a "background" input of zero lane values.Reverses a slice(), inserting the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequentslice()
operation.Vector.unslice
(int origin, Vector<E> w, int part, VectorMask<E> m) Reverses a slice(), inserting (under the control of a mask) the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequentslice()
operation.final Vector<?>
ByteVector.viewAsFloatingLanes()
Views this vector as a vector of the same shape, length, and contents, but a lane type that is a floating-point type.final Vector<?>
ShortVector.viewAsFloatingLanes()
Views this vector as a vector of the same shape, length, and contents, but a lane type that is a floating-point type.abstract Vector<?>
Vector.viewAsFloatingLanes()
Views this vector as a vector of the same shape, length, and contents, but a lane type that is a floating-point type.abstract Vector<?>
Vector.viewAsIntegralLanes()
Views this vector as a vector of the same shape, length, and contents, but a lane type that is not a floating-point type.VectorSpecies.zero()
Returns a vector of this species where all lane elements are set to the default primitive value,(ETYPE)0
.Methods in jdk.incubator.vector that return types with arguments of type VectorModifier and TypeMethodDescriptionVectorSpecies.vectorType()
Returns the vector type of this species.Methods in jdk.incubator.vector with parameters of type VectorModifier and TypeMethodDescriptionfinal ByteVector
Adds this vector to a second input vector.final ByteVector
ByteVector.add
(Vector<Byte> v, VectorMask<Byte> m) Adds this vector to a second input vector, selecting lanes under the control of a mask.final DoubleVector
Adds this vector to a second input vector.final DoubleVector
DoubleVector.add
(Vector<Double> v, VectorMask<Double> m) Adds this vector to a second input vector, selecting lanes under the control of a mask.final FloatVector
Adds this vector to a second input vector.final FloatVector
FloatVector.add
(Vector<Float> v, VectorMask<Float> m) Adds this vector to a second input vector, selecting lanes under the control of a mask.final IntVector
Adds this vector to a second input vector.final IntVector
IntVector.add
(Vector<Integer> v, VectorMask<Integer> m) Adds this vector to a second input vector, selecting lanes under the control of a mask.final LongVector
Adds this vector to a second input vector.final LongVector
LongVector.add
(Vector<Long> v, VectorMask<Long> m) Adds this vector to a second input vector, selecting lanes under the control of a mask.final ShortVector
Adds this vector to a second input vector.final ShortVector
ShortVector.add
(Vector<Short> v, VectorMask<Short> m) Adds this vector to a second input vector, selecting lanes under the control of a mask.Adds this vector to a second input vector.Vector.add
(Vector<E> v, VectorMask<E> m) Adds this vector to a second input vector, selecting lanes under the control of a mask.final ByteVector
Computes the bitwise logical conjunction (&
) of this vector and a second input vector.final IntVector
Computes the bitwise logical conjunction (&
) of this vector and a second input vector.final LongVector
Computes the bitwise logical conjunction (&
) of this vector and a second input vector.final ShortVector
Computes the bitwise logical conjunction (&
) of this vector and a second input vector.final ByteVector
ByteVector.bitwiseBlend
(byte bits, Vector<Byte> mask) Blends together the bits of a vector and a scalar under the control of another vector, which supplies mask bits.final ByteVector
ByteVector.bitwiseBlend
(Vector<Byte> bits, byte mask) Blends together the bits of two vectors under the control of a scalar, which supplies mask bits.final ByteVector
ByteVector.bitwiseBlend
(Vector<Byte> bits, Vector<Byte> mask) Blends together the bits of two vectors under the control of a third, which supplies mask bits.final IntVector
IntVector.bitwiseBlend
(int bits, Vector<Integer> mask) Blends together the bits of a vector and a scalar under the control of another vector, which supplies mask bits.final IntVector
IntVector.bitwiseBlend
(Vector<Integer> bits, int mask) Blends together the bits of two vectors under the control of a scalar, which supplies mask bits.final IntVector
IntVector.bitwiseBlend
(Vector<Integer> bits, Vector<Integer> mask) Blends together the bits of two vectors under the control of a third, which supplies mask bits.final LongVector
LongVector.bitwiseBlend
(long bits, Vector<Long> mask) Blends together the bits of a vector and a scalar under the control of another vector, which supplies mask bits.final LongVector
LongVector.bitwiseBlend
(Vector<Long> bits, long mask) Blends together the bits of two vectors under the control of a scalar, which supplies mask bits.final LongVector
LongVector.bitwiseBlend
(Vector<Long> bits, Vector<Long> mask) Blends together the bits of two vectors under the control of a third, which supplies mask bits.final ShortVector
ShortVector.bitwiseBlend
(short bits, Vector<Short> mask) Blends together the bits of a vector and a scalar under the control of another vector, which supplies mask bits.final ShortVector
ShortVector.bitwiseBlend
(Vector<Short> bits, short mask) Blends together the bits of two vectors under the control of a scalar, which supplies mask bits.final ShortVector
ShortVector.bitwiseBlend
(Vector<Short> bits, Vector<Short> mask) Blends together the bits of two vectors under the control of a third, which supplies mask bits.abstract ByteVector
ByteVector.blend
(Vector<Byte> v, VectorMask<Byte> m) Replaces selected lanes of this vector with corresponding lanes from a second input vector under the control of a mask.abstract DoubleVector
DoubleVector.blend
(Vector<Double> v, VectorMask<Double> m) Replaces selected lanes of this vector with corresponding lanes from a second input vector under the control of a mask.abstract FloatVector
FloatVector.blend
(Vector<Float> v, VectorMask<Float> m) Replaces selected lanes of this vector with corresponding lanes from a second input vector under the control of a mask.abstract IntVector
IntVector.blend
(Vector<Integer> v, VectorMask<Integer> m) Replaces selected lanes of this vector with corresponding lanes from a second input vector under the control of a mask.abstract LongVector
LongVector.blend
(Vector<Long> v, VectorMask<Long> m) Replaces selected lanes of this vector with corresponding lanes from a second input vector under the control of a mask.abstract ShortVector
ShortVector.blend
(Vector<Short> v, VectorMask<Short> m) Replaces selected lanes of this vector with corresponding lanes from a second input vector under the control of a mask.Vector.blend
(Vector<E> v, VectorMask<E> m) Replaces selected lanes of this vector with corresponding lanes from a second input vector under the control of a mask.abstract VectorMask<Byte>
ByteVector.compare
(VectorOperators.Comparison op, Vector<Byte> v) Tests this vector by comparing it with another input vector, according to the given comparison operation.final VectorMask<Byte>
ByteVector.compare
(VectorOperators.Comparison op, Vector<Byte> v, VectorMask<Byte> m) Tests this vector by comparing it with another input vector, according to the given comparison operation, in lanes selected by a mask.abstract VectorMask<Double>
DoubleVector.compare
(VectorOperators.Comparison op, Vector<Double> v) Tests this vector by comparing it with another input vector, according to the given comparison operation.final VectorMask<Double>
DoubleVector.compare
(VectorOperators.Comparison op, Vector<Double> v, VectorMask<Double> m) Tests this vector by comparing it with another input vector, according to the given comparison operation, in lanes selected by a mask.abstract VectorMask<Float>
FloatVector.compare
(VectorOperators.Comparison op, Vector<Float> v) Tests this vector by comparing it with another input vector, according to the given comparison operation.final VectorMask<Float>
FloatVector.compare
(VectorOperators.Comparison op, Vector<Float> v, VectorMask<Float> m) Tests this vector by comparing it with another input vector, according to the given comparison operation, in lanes selected by a mask.abstract VectorMask<Integer>
IntVector.compare
(VectorOperators.Comparison op, Vector<Integer> v) Tests this vector by comparing it with another input vector, according to the given comparison operation.final VectorMask<Integer>
IntVector.compare
(VectorOperators.Comparison op, Vector<Integer> v, VectorMask<Integer> m) Tests this vector by comparing it with another input vector, according to the given comparison operation, in lanes selected by a mask.abstract VectorMask<Long>
LongVector.compare
(VectorOperators.Comparison op, Vector<Long> v) Tests this vector by comparing it with another input vector, according to the given comparison operation.final VectorMask<Long>
LongVector.compare
(VectorOperators.Comparison op, Vector<Long> v, VectorMask<Long> m) Tests this vector by comparing it with another input vector, according to the given comparison operation, in lanes selected by a mask.abstract VectorMask<Short>
ShortVector.compare
(VectorOperators.Comparison op, Vector<Short> v) Tests this vector by comparing it with another input vector, according to the given comparison operation.final VectorMask<Short>
ShortVector.compare
(VectorOperators.Comparison op, Vector<Short> v, VectorMask<Short> m) Tests this vector by comparing it with another input vector, according to the given comparison operation, in lanes selected by a mask.abstract VectorMask<E>
Vector.compare
(VectorOperators.Comparison op, Vector<E> v) Tests this vector by comparing it with another input vector, according to the given comparison operation.abstract VectorMask<E>
Vector.compare
(VectorOperators.Comparison op, Vector<E> v, VectorMask<E> m) Tests this vector by comparing it with another input vector, according to the given comparison operation, in lanes selected by a mask.final ByteVector
Divides this vector by a second input vector.final ByteVector
ByteVector.div
(Vector<Byte> v, VectorMask<Byte> m) Divides this vector by a second input vector under the control of a mask.final DoubleVector
Divides this vector by a second input vector.final DoubleVector
DoubleVector.div
(Vector<Double> v, VectorMask<Double> m) Divides this vector by a second input vector under the control of a mask.final FloatVector
Divides this vector by a second input vector.final FloatVector
FloatVector.div
(Vector<Float> v, VectorMask<Float> m) Divides this vector by a second input vector under the control of a mask.final IntVector
Divides this vector by a second input vector.final IntVector
IntVector.div
(Vector<Integer> v, VectorMask<Integer> m) Divides this vector by a second input vector under the control of a mask.final LongVector
Divides this vector by a second input vector.final LongVector
LongVector.div
(Vector<Long> v, VectorMask<Long> m) Divides this vector by a second input vector under the control of a mask.final ShortVector
Divides this vector by a second input vector.final ShortVector
ShortVector.div
(Vector<Short> v, VectorMask<Short> m) Divides this vector by a second input vector under the control of a mask.Divides this vector by a second input vector.Vector.div
(Vector<E> v, VectorMask<E> m) Divides this vector by a second input vector under the control of a mask.final VectorMask<Byte>
Tests if this vector is equal to another input vector.final VectorMask<Double>
Tests if this vector is equal to another input vector.final VectorMask<Float>
Tests if this vector is equal to another input vector.final VectorMask<Integer>
Tests if this vector is equal to another input vector.final VectorMask<Long>
Tests if this vector is equal to another input vector.final VectorMask<Short>
Tests if this vector is equal to another input vector.abstract VectorMask<E>
Tests if this vector is equal to another input vector.final DoubleVector
Multiplies this vector by a second input vector, and sums the result with a third.final FloatVector
Multiplies this vector by a second input vector, and sums the result with a third.abstract ByteVector
ByteVector.lanewise
(VectorOperators.Binary op, Vector<Byte> v) Combines the corresponding lane values of this vector with those of a second input vector.final ByteVector
ByteVector.lanewise
(VectorOperators.Binary op, Vector<Byte> v, VectorMask<Byte> m) Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.final ByteVector
ByteVector.lanewise
(VectorOperators.Ternary op, byte e1, Vector<Byte> v2) Combines the lane values of this vector with the values of another vector and a broadcast scalar.final ByteVector
ByteVector.lanewise
(VectorOperators.Ternary op, byte e1, Vector<Byte> v2, VectorMask<Byte> m) Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.final ByteVector
ByteVector.lanewise
(VectorOperators.Ternary op, Vector<Byte> v1, byte e2) Combines the lane values of this vector with the values of another vector and a broadcast scalar.final ByteVector
ByteVector.lanewise
(VectorOperators.Ternary op, Vector<Byte> v1, byte e2, VectorMask<Byte> m) Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.abstract ByteVector
Combines the corresponding lane values of this vector with the lanes of a second and a third input vector.final ByteVector
ByteVector.lanewise
(VectorOperators.Ternary op, Vector<Byte> v1, Vector<Byte> v2, VectorMask<Byte> m) Combines the corresponding lane values of this vector with the lanes of a second and a third input vector, with selection of lane elements controlled by a mask.abstract DoubleVector
DoubleVector.lanewise
(VectorOperators.Binary op, Vector<Double> v) Combines the corresponding lane values of this vector with those of a second input vector.final DoubleVector
DoubleVector.lanewise
(VectorOperators.Binary op, Vector<Double> v, VectorMask<Double> m) Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.final DoubleVector
DoubleVector.lanewise
(VectorOperators.Ternary op, double e1, Vector<Double> v2) Combines the lane values of this vector with the values of another vector and a broadcast scalar.final DoubleVector
DoubleVector.lanewise
(VectorOperators.Ternary op, double e1, Vector<Double> v2, VectorMask<Double> m) Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.final DoubleVector
DoubleVector.lanewise
(VectorOperators.Ternary op, Vector<Double> v1, double e2) Combines the lane values of this vector with the values of another vector and a broadcast scalar.final DoubleVector
DoubleVector.lanewise
(VectorOperators.Ternary op, Vector<Double> v1, double e2, VectorMask<Double> m) Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.abstract DoubleVector
Combines the corresponding lane values of this vector with the lanes of a second and a third input vector.final DoubleVector
DoubleVector.lanewise
(VectorOperators.Ternary op, Vector<Double> v1, Vector<Double> v2, VectorMask<Double> m) Combines the corresponding lane values of this vector with the lanes of a second and a third input vector, with selection of lane elements controlled by a mask.abstract FloatVector
FloatVector.lanewise
(VectorOperators.Binary op, Vector<Float> v) Combines the corresponding lane values of this vector with those of a second input vector.final FloatVector
FloatVector.lanewise
(VectorOperators.Binary op, Vector<Float> v, VectorMask<Float> m) Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.final FloatVector
FloatVector.lanewise
(VectorOperators.Ternary op, float e1, Vector<Float> v2) Combines the lane values of this vector with the values of another vector and a broadcast scalar.final FloatVector
FloatVector.lanewise
(VectorOperators.Ternary op, float e1, Vector<Float> v2, VectorMask<Float> m) Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.final FloatVector
FloatVector.lanewise
(VectorOperators.Ternary op, Vector<Float> v1, float e2) Combines the lane values of this vector with the values of another vector and a broadcast scalar.final FloatVector
FloatVector.lanewise
(VectorOperators.Ternary op, Vector<Float> v1, float e2, VectorMask<Float> m) Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.abstract FloatVector
Combines the corresponding lane values of this vector with the lanes of a second and a third input vector.final FloatVector
FloatVector.lanewise
(VectorOperators.Ternary op, Vector<Float> v1, Vector<Float> v2, VectorMask<Float> m) Combines the corresponding lane values of this vector with the lanes of a second and a third input vector, with selection of lane elements controlled by a mask.abstract IntVector
IntVector.lanewise
(VectorOperators.Binary op, Vector<Integer> v) Combines the corresponding lane values of this vector with those of a second input vector.final IntVector
IntVector.lanewise
(VectorOperators.Binary op, Vector<Integer> v, VectorMask<Integer> m) Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.final IntVector
IntVector.lanewise
(VectorOperators.Ternary op, int e1, Vector<Integer> v2) Combines the lane values of this vector with the values of another vector and a broadcast scalar.final IntVector
IntVector.lanewise
(VectorOperators.Ternary op, int e1, Vector<Integer> v2, VectorMask<Integer> m) Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.final IntVector
IntVector.lanewise
(VectorOperators.Ternary op, Vector<Integer> v1, int e2) Combines the lane values of this vector with the values of another vector and a broadcast scalar.final IntVector
IntVector.lanewise
(VectorOperators.Ternary op, Vector<Integer> v1, int e2, VectorMask<Integer> m) Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.abstract IntVector
Combines the corresponding lane values of this vector with the lanes of a second and a third input vector.final IntVector
IntVector.lanewise
(VectorOperators.Ternary op, Vector<Integer> v1, Vector<Integer> v2, VectorMask<Integer> m) Combines the corresponding lane values of this vector with the lanes of a second and a third input vector, with selection of lane elements controlled by a mask.abstract LongVector
LongVector.lanewise
(VectorOperators.Binary op, Vector<Long> v) Combines the corresponding lane values of this vector with those of a second input vector.final LongVector
LongVector.lanewise
(VectorOperators.Binary op, Vector<Long> v, VectorMask<Long> m) Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.final LongVector
LongVector.lanewise
(VectorOperators.Ternary op, long e1, Vector<Long> v2) Combines the lane values of this vector with the values of another vector and a broadcast scalar.final LongVector
LongVector.lanewise
(VectorOperators.Ternary op, long e1, Vector<Long> v2, VectorMask<Long> m) Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.final LongVector
LongVector.lanewise
(VectorOperators.Ternary op, Vector<Long> v1, long e2) Combines the lane values of this vector with the values of another vector and a broadcast scalar.final LongVector
LongVector.lanewise
(VectorOperators.Ternary op, Vector<Long> v1, long e2, VectorMask<Long> m) Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.abstract LongVector
Combines the corresponding lane values of this vector with the lanes of a second and a third input vector.final LongVector
LongVector.lanewise
(VectorOperators.Ternary op, Vector<Long> v1, Vector<Long> v2, VectorMask<Long> m) Combines the corresponding lane values of this vector with the lanes of a second and a third input vector, with selection of lane elements controlled by a mask.abstract ShortVector
ShortVector.lanewise
(VectorOperators.Binary op, Vector<Short> v) Combines the corresponding lane values of this vector with those of a second input vector.final ShortVector
ShortVector.lanewise
(VectorOperators.Binary op, Vector<Short> v, VectorMask<Short> m) Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.final ShortVector
ShortVector.lanewise
(VectorOperators.Ternary op, short e1, Vector<Short> v2) Combines the lane values of this vector with the values of another vector and a broadcast scalar.final ShortVector
ShortVector.lanewise
(VectorOperators.Ternary op, short e1, Vector<Short> v2, VectorMask<Short> m) Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.final ShortVector
ShortVector.lanewise
(VectorOperators.Ternary op, Vector<Short> v1, short e2) Combines the lane values of this vector with the values of another vector and a broadcast scalar.final ShortVector
ShortVector.lanewise
(VectorOperators.Ternary op, Vector<Short> v1, short e2, VectorMask<Short> m) Combines the lane values of this vector with the values of another vector and a broadcast scalar, with selection of lane elements controlled by a mask.abstract ShortVector
Combines the corresponding lane values of this vector with the lanes of a second and a third input vector.final ShortVector
ShortVector.lanewise
(VectorOperators.Ternary op, Vector<Short> v1, Vector<Short> v2, VectorMask<Short> m) Combines the corresponding lane values of this vector with the lanes of a second and a third input vector, with selection of lane elements controlled by a mask.Vector.lanewise
(VectorOperators.Binary op, Vector<E> v) Combines the corresponding lane values of this vector with those of a second input vector.Vector.lanewise
(VectorOperators.Binary op, Vector<E> v, VectorMask<E> m) Combines the corresponding lane values of this vector with those of a second input vector, with selection of lane elements controlled by a mask.Combines the corresponding lane values of this vector with the lanes of a second and a third input vector.Vector.lanewise
(VectorOperators.Ternary op, Vector<E> v1, Vector<E> v2, VectorMask<E> m) Combines the corresponding lane values of this vector with the lanes of a second and a third input vector, with selection of lane elements controlled by a mask.final VectorMask<Byte>
Tests if this vector is less than another input vector.final VectorMask<Double>
Tests if this vector is less than another input vector.final VectorMask<Float>
Tests if this vector is less than another input vector.final VectorMask<Integer>
Tests if this vector is less than another input vector.final VectorMask<Long>
Tests if this vector is less than another input vector.final VectorMask<Short>
Tests if this vector is less than another input vector.abstract VectorMask<E>
Tests if this vector is less than another input vector.final ByteVector
Computes the larger of this vector and a second input vector.final DoubleVector
Computes the larger of this vector and a second input vector.final FloatVector
Computes the larger of this vector and a second input vector.final IntVector
Computes the larger of this vector and a second input vector.final LongVector
Computes the larger of this vector and a second input vector.final ShortVector
Computes the larger of this vector and a second input vector.Computes the larger of this vector and a second input vector.final ByteVector
Computes the smaller of this vector and a second input vector.final DoubleVector
Computes the smaller of this vector and a second input vector.final FloatVector
Computes the smaller of this vector and a second input vector.final IntVector
Computes the smaller of this vector and a second input vector.final LongVector
Computes the smaller of this vector and a second input vector.final ShortVector
Computes the smaller of this vector and a second input vector.Computes the smaller of this vector and a second input vector.final ByteVector
Multiplies this vector by a second input vector.final ByteVector
ByteVector.mul
(Vector<Byte> v, VectorMask<Byte> m) Multiplies this vector by a second input vector under the control of a mask.final DoubleVector
Multiplies this vector by a second input vector.final DoubleVector
DoubleVector.mul
(Vector<Double> v, VectorMask<Double> m) Multiplies this vector by a second input vector under the control of a mask.final FloatVector
Multiplies this vector by a second input vector.final FloatVector
FloatVector.mul
(Vector<Float> v, VectorMask<Float> m) Multiplies this vector by a second input vector under the control of a mask.final IntVector
Multiplies this vector by a second input vector.final IntVector
IntVector.mul
(Vector<Integer> v, VectorMask<Integer> m) Multiplies this vector by a second input vector under the control of a mask.final LongVector
Multiplies this vector by a second input vector.final LongVector
LongVector.mul
(Vector<Long> v, VectorMask<Long> m) Multiplies this vector by a second input vector under the control of a mask.final ShortVector
Multiplies this vector by a second input vector.final ShortVector
ShortVector.mul
(Vector<Short> v, VectorMask<Short> m) Multiplies this vector by a second input vector under the control of a mask.Multiplies this vector by a second input vector.Vector.mul
(Vector<E> v, VectorMask<E> m) Multiplies this vector by a second input vector under the control of a mask.final ByteVector
Computes the bitwise logical disjunction (|
) of this vector and a second input vector.final IntVector
Computes the bitwise logical disjunction (|
) of this vector and a second input vector.final LongVector
Computes the bitwise logical disjunction (|
) of this vector and a second input vector.final ShortVector
Computes the bitwise logical disjunction (|
) of this vector and a second input vector.final DoubleVector
Raises this vector to the power of a second input vector.final FloatVector
Raises this vector to the power of a second input vector.abstract ByteVector
ByteVector.rearrange
(VectorShuffle<Byte> s, Vector<Byte> v) Rearranges the lane elements of two vectors, selecting lanes under the control of a specific shuffle, using both normal and exceptional indexes in the shuffle to steer data.abstract DoubleVector
DoubleVector.rearrange
(VectorShuffle<Double> s, Vector<Double> v) Rearranges the lane elements of two vectors, selecting lanes under the control of a specific shuffle, using both normal and exceptional indexes in the shuffle to steer data.abstract FloatVector
FloatVector.rearrange
(VectorShuffle<Float> s, Vector<Float> v) Rearranges the lane elements of two vectors, selecting lanes under the control of a specific shuffle, using both normal and exceptional indexes in the shuffle to steer data.abstract IntVector
IntVector.rearrange
(VectorShuffle<Integer> s, Vector<Integer> v) Rearranges the lane elements of two vectors, selecting lanes under the control of a specific shuffle, using both normal and exceptional indexes in the shuffle to steer data.abstract LongVector
LongVector.rearrange
(VectorShuffle<Long> s, Vector<Long> v) Rearranges the lane elements of two vectors, selecting lanes under the control of a specific shuffle, using both normal and exceptional indexes in the shuffle to steer data.abstract ShortVector
ShortVector.rearrange
(VectorShuffle<Short> s, Vector<Short> v) Rearranges the lane elements of two vectors, selecting lanes under the control of a specific shuffle, using both normal and exceptional indexes in the shuffle to steer data.Vector.rearrange
(VectorShuffle<E> s, Vector<E> v) Rearranges the lane elements of two vectors, selecting lanes under the control of a specific shuffle, using both normal and exceptional indexes in the shuffle to steer data.abstract ByteVector
ByteVector.selectFrom
(Vector<Byte> v) Using index values stored in the lanes of this vector, assemble values stored in second vectorv
.abstract ByteVector
ByteVector.selectFrom
(Vector<Byte> s, VectorMask<Byte> m) Using index values stored in the lanes of this vector, assemble values stored in second vector, under the control of a mask.abstract DoubleVector
DoubleVector.selectFrom
(Vector<Double> v) Using index values stored in the lanes of this vector, assemble values stored in second vectorv
.abstract DoubleVector
DoubleVector.selectFrom
(Vector<Double> s, VectorMask<Double> m) Using index values stored in the lanes of this vector, assemble values stored in second vector, under the control of a mask.abstract FloatVector
FloatVector.selectFrom
(Vector<Float> v) Using index values stored in the lanes of this vector, assemble values stored in second vectorv
.abstract FloatVector
FloatVector.selectFrom
(Vector<Float> s, VectorMask<Float> m) Using index values stored in the lanes of this vector, assemble values stored in second vector, under the control of a mask.abstract IntVector
IntVector.selectFrom
(Vector<Integer> v) Using index values stored in the lanes of this vector, assemble values stored in second vectorv
.abstract IntVector
IntVector.selectFrom
(Vector<Integer> s, VectorMask<Integer> m) Using index values stored in the lanes of this vector, assemble values stored in second vector, under the control of a mask.abstract LongVector
LongVector.selectFrom
(Vector<Long> v) Using index values stored in the lanes of this vector, assemble values stored in second vectorv
.abstract LongVector
LongVector.selectFrom
(Vector<Long> s, VectorMask<Long> m) Using index values stored in the lanes of this vector, assemble values stored in second vector, under the control of a mask.abstract ShortVector
ShortVector.selectFrom
(Vector<Short> v) Using index values stored in the lanes of this vector, assemble values stored in second vectorv
.abstract ShortVector
ShortVector.selectFrom
(Vector<Short> s, VectorMask<Short> m) Using index values stored in the lanes of this vector, assemble values stored in second vector, under the control of a mask.Vector.selectFrom
(Vector<E> v) Using index values stored in the lanes of this vector, assemble values stored in second vectorv
.Vector.selectFrom
(Vector<E> v, VectorMask<E> m) Using index values stored in the lanes of this vector, assemble values stored in second vector, under the control of a mask.abstract ByteVector
Slices a segment of adjacent lanes, starting at a givenorigin
lane in the current vector, and continuing (as needed) into an immediately following vector.final ByteVector
ByteVector.slice
(int origin, Vector<Byte> w, VectorMask<Byte> m) Slices a segment of adjacent lanes under the control of a mask, starting at a givenorigin
lane in the current vector, and continuing (as needed) into an immediately following vector.abstract DoubleVector
Slices a segment of adjacent lanes, starting at a givenorigin
lane in the current vector, and continuing (as needed) into an immediately following vector.final DoubleVector
DoubleVector.slice
(int origin, Vector<Double> w, VectorMask<Double> m) Slices a segment of adjacent lanes under the control of a mask, starting at a givenorigin
lane in the current vector, and continuing (as needed) into an immediately following vector.abstract FloatVector
Slices a segment of adjacent lanes, starting at a givenorigin
lane in the current vector, and continuing (as needed) into an immediately following vector.final FloatVector
FloatVector.slice
(int origin, Vector<Float> w, VectorMask<Float> m) Slices a segment of adjacent lanes under the control of a mask, starting at a givenorigin
lane in the current vector, and continuing (as needed) into an immediately following vector.abstract IntVector
Slices a segment of adjacent lanes, starting at a givenorigin
lane in the current vector, and continuing (as needed) into an immediately following vector.final IntVector
IntVector.slice
(int origin, Vector<Integer> w, VectorMask<Integer> m) Slices a segment of adjacent lanes under the control of a mask, starting at a givenorigin
lane in the current vector, and continuing (as needed) into an immediately following vector.abstract LongVector
Slices a segment of adjacent lanes, starting at a givenorigin
lane in the current vector, and continuing (as needed) into an immediately following vector.final LongVector
LongVector.slice
(int origin, Vector<Long> w, VectorMask<Long> m) Slices a segment of adjacent lanes under the control of a mask, starting at a givenorigin
lane in the current vector, and continuing (as needed) into an immediately following vector.abstract ShortVector
Slices a segment of adjacent lanes, starting at a givenorigin
lane in the current vector, and continuing (as needed) into an immediately following vector.final ShortVector
ShortVector.slice
(int origin, Vector<Short> w, VectorMask<Short> m) Slices a segment of adjacent lanes under the control of a mask, starting at a givenorigin
lane in the current vector, and continuing (as needed) into an immediately following vector.Slices a segment of adjacent lanes, starting at a givenorigin
lane in the current vector, and continuing (as needed) into an immediately following vector.Vector.slice
(int origin, Vector<E> v1, VectorMask<E> m) Slices a segment of adjacent lanes under the control of a mask, starting at a givenorigin
lane in the current vector, and continuing (as needed) into an immediately following vector.final ByteVector
Subtracts a second input vector from this vector.final ByteVector
ByteVector.sub
(Vector<Byte> v, VectorMask<Byte> m) Subtracts a second input vector from this vector under the control of a mask.final DoubleVector
Subtracts a second input vector from this vector.final DoubleVector
DoubleVector.sub
(Vector<Double> v, VectorMask<Double> m) Subtracts a second input vector from this vector under the control of a mask.final FloatVector
Subtracts a second input vector from this vector.final FloatVector
FloatVector.sub
(Vector<Float> v, VectorMask<Float> m) Subtracts a second input vector from this vector under the control of a mask.final IntVector
Subtracts a second input vector from this vector.final IntVector
IntVector.sub
(Vector<Integer> v, VectorMask<Integer> m) Subtracts a second input vector from this vector under the control of a mask.final LongVector
Subtracts a second input vector from this vector.final LongVector
LongVector.sub
(Vector<Long> v, VectorMask<Long> m) Subtracts a second input vector from this vector under the control of a mask.final ShortVector
Subtracts a second input vector from this vector.final ShortVector
ShortVector.sub
(Vector<Short> v, VectorMask<Short> m) Subtracts a second input vector from this vector under the control of a mask.Subtracts a second input vector from this vector.Vector.sub
(Vector<E> v, VectorMask<E> m) Subtracts a second input vector from this vector under the control of a mask.abstract ByteVector
Reverses a slice(), inserting the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequentslice()
operation.abstract ByteVector
ByteVector.unslice
(int origin, Vector<Byte> w, int part, VectorMask<Byte> m) Reverses a slice(), inserting (under the control of a mask) the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequentslice()
operation.abstract DoubleVector
Reverses a slice(), inserting the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequentslice()
operation.abstract DoubleVector
DoubleVector.unslice
(int origin, Vector<Double> w, int part, VectorMask<Double> m) Reverses a slice(), inserting (under the control of a mask) the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequentslice()
operation.abstract FloatVector
Reverses a slice(), inserting the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequentslice()
operation.abstract FloatVector
FloatVector.unslice
(int origin, Vector<Float> w, int part, VectorMask<Float> m) Reverses a slice(), inserting (under the control of a mask) the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequentslice()
operation.abstract IntVector
Reverses a slice(), inserting the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequentslice()
operation.abstract IntVector
IntVector.unslice
(int origin, Vector<Integer> w, int part, VectorMask<Integer> m) Reverses a slice(), inserting (under the control of a mask) the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequentslice()
operation.abstract LongVector
Reverses a slice(), inserting the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequentslice()
operation.abstract LongVector
LongVector.unslice
(int origin, Vector<Long> w, int part, VectorMask<Long> m) Reverses a slice(), inserting (under the control of a mask) the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequentslice()
operation.abstract ShortVector
Reverses a slice(), inserting the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequentslice()
operation.abstract ShortVector
ShortVector.unslice
(int origin, Vector<Short> w, int part, VectorMask<Short> m) Reverses a slice(), inserting (under the control of a mask) the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequentslice()
operation.Reverses a slice(), inserting the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequentslice()
operation.Vector.unslice
(int origin, Vector<E> w, int part, VectorMask<E> m) Reverses a slice(), inserting (under the control of a mask) the current vector as a slice within another "background" input vector, which is regarded as one or the other input to a hypothetical subsequentslice()
operation.